Next-Generation Gamification, Simulation, and Virtual Reality Learning (TU417)
Speaker: Anders Gronstedt
How do you develop a new generation of learners who have spent more time with video games than in school? Join us for a session packed with demos and case studies of how leading Fortune 50 companies are harnessing gamification, simulation, virtual and augmented reality, and mobile video to build organizational capabilities. The session will demonstrate how the new generation of virtual and augmented reality technology can simulate tasks that are too dangerous, expensive, or inconvenient to practice in real life. No prerequisites required.